The 2018 PaxEast show at the Boston Convention & Exhibition Center (BCEC) did not disappoint. Hundreds of new products were on display. Experts discussed the latest industry trends. Educational programs shared their curriculum and courses while talking to passers-by about career opportunities in the gaming industry.
The enthusiastic fan base of over 100,000 people crowded the floor, testing new games, talking shop and enjoying the spectacle of digital screens, costumed characters and interactive opportunities.
Since coming to Boston in 2010, PaxEast has become one of the most anticipated shows in the city’s extensive convention schedule, breaking attendance records year after year. Tickets went on sale in November 2017 and sold out within days.
Mass Convention Center Authority (MCCA) Executive Director David Gibbons called PAX East “one of the largest events we host and our IT, public safety, and transportation teams are all put to the test managing the tens of thousands of attendees who descend on the South Boston Waterfront over four days. It is a challenge we welcome because PAX is a great example of an event that delivers significant economic impact not only to the local restaurants and hotels, but also the numerous Massachusetts based gaming companies that get direct access to their best customers from around the world.”
Massachusetts has a stake in the $67 billion gaming industry, which helps to fuel the state’s creative economy. This year, 40+ Massachusetts companies had exhibit space, plus other small start-ups scattered around the floor in the Indie Mega booth and other places.
Massachusetts colleges had a strong showing at this year’s PAX East. Worchester Polytechnic Institute (WPI) showed student-created games at the conference, soliciting feedback to help improve the final products. Other colleges exhibiting included Becker College, Elms College,
Fitchburg State University, Mount Ida College, New England Institute of Technology and Worchester Polytechnic Institute (WPI).
Massachusetts Digital Games Institute (MassDiGI) Executive Director Timothy Loew, says “With studios and companies starting up all the time, the Massachusetts video game industry continues to create great experiences for players of all kinds. And, with the talent coming out of nationally-recognized game development academic programs like those at Becker College, Hampshire College, MIT, Northeastern University and WPI, it’s no surprise.”
“In addition to the exciting Boston-area game maker groups such as Boston Indies, Boston FIG Fest or Women in Games Boston, support for games across the state now includes Another Castle, a collaborative workspace for game developers opened in Greenfield, MA and the MassDiGI New Ventures Center accelerator for game start-ups in Worcester, MA.”
Here is a schedule of upcoming conventions at Massachusetts Convention Center Authority.